Simple Survival is just that: a simple survival game. It was the first kind of game I ever made so I figured as my first step into a new engine I'd start with it again. End goal wise I'm aiming for something similar to Yet Another Zombie Defense Game. I want to make a simple game in principle but make it fun, engaging, and do it well.
My assumption going into the prototype testing phase was that people would recognize that this is a top down, twin-stick styled shooter and would assume the controls from player bias. This however, was not the case as almost all of my playtesters didn't understand the controls. The reload functionality of the weapon was completely missed as well.
Surprisingly two separate playtesters thought the graphics were "cute" however the size of images need to be adjusted: players and zombies being too large while the bullets are too small. One take away from this is that if I don't have a tutorial, it's probably a must that I at least explain the controls so that I can have feedback on other areas of the game (as the controls would be explained in the tutorial, of course the tutorial would then need testing).
Stages are going to be made larger as well: a single screen is fine for just testing things but it will be much more interesting to have something the player can explore. Additionally with the added space players can more easily dodge out of the way of zombies more easily and I can put items for the player to pick up like new weapons or powerups.