Recess Rabbit Rumble (RRR) is an arcade style third person shooter starring two rabbits named Hoppy and Skippy. The current story for the game is that the two rabbits are the classroom pets of an elementary school and the class is trying to replace them. The new pets become jealous of the rabbit brothers and decide to try to get rid of them!
The main mechanics of the game were largely inspired by the arcade game Cabal which I had played and talked about in my first blog post. Additionally, the boss design takes hints from Cuphead since I've been enamored by that game recently plus the large set piece bosses of Cabal (being the large tanks, war boats and such) were definitely the most interesting part of the game so it felt natural to continue to expand on it.
Since everyone in the group was already familiar with the Godot engine, it made the most sense to use it when making RRR. After extended use there are some clear advantages to using Godot: many of its methods rely on Strings which makes it surprisingly flexible when wanting to change an image or even the entire control scheme.
Currently there are plans to have five stages (Slytherin Serpents, Sleeping with the Fishies, Fearsome Furry Fiends, Ravenous Reptiles, and The Terrible Tortoise!), plus the tutorial stage (Night of the Living Dummies). The game is being designed to work on the SJSU Arcade Cabinets however the control scheme will be altered when the game is released to the general public.