NEOXID501
  • Home
  • Projects
    • Ground Up Gourmet
    • Virtual Reality >
      • Neon Gunslinger VR
      • The Outstanding Contraption
      • Unfair Dodger VR
    • The Concept Series >
      • Concept Fling
      • Concept Sync Up
      • Concept Duo
      • Concept Sync
      • Concept Tilt
      • Concept Core
    • Creator Inspired >
      • Jontra
      • Box-A-Mote
      • Bagel Bash
      • Garbage Bird
    • Jam Projects >
      • Salvage Siege
      • Have You Tried Turning It Off?
    • Miscellaneous >
      • Smash Set Manager
      • Resume Please
      • Mathasaurus
    • Arcade >
      • Recess Rabbit Rumble
      • Unfair Dodger
    • Archive >
      • Robocolypse
      • Aztec Game
      • Coolboarder
      • Bullet Frenzy Offline
  • Learning
    • Intro to Game Programming
    • Game Engines >
      • Godot 2.1
      • Godot 3.0+
    • Interviews
  • About
    • Me
    • FAQ
    • Game Dev Club at SJSU
  • Connect
  • Media
    • Photos
    • Videos
    • Music and OSTs
    • Streaming
    • Blog
Picture
Picture
Picture
Title: Concept Fling - Shinobi Defender
Release:  January 2021
Development Time: 1 Week
Development Period: 6 Months
Development Status: Released
Availability: HTML Browser, Android
Tagline: Flick and Fling to Defend the Village!
     Concept Fling - Shuriken Defender (called Flingy Fling in pre-production, and Shuriken Defender during beta testing) is meant to be an homage to older flash games such as Defend the House and Stormwinds. I prepended the "Concept Fling" part of the name just to group it with my other Concept Games, but I used Shuriken Defender in the beta and I didn't want to outright replace it.

     In CFSD, players are tasked with defending a village from an endless robot hoard by flinging their shurikens at the oncoming invaders. Between waves, players are offered a choice between two stat upgrades. Periodically, the player will be given the choice of two permanent upgrades that can change the way their shurikens behave and also gives the player another stat to upgrade between waves.

Picture
Picture
Picture
     The broad strokes of the mechanical design take inspiration from the flash games of the previous decade: gradually introduce new enemy types, allow the user to upgrade their stats and abilities, and a score driven goal. Flinging the shurikens was actually inspired by the touch mechanic that the meteors used in Salvage Siege; I felt like the mechanic could be expanded upon into a full game and this was the result.

     You might be wondering: how did the game take 1 week to develop over a 6 month period? The answer is very simple. I started working on the game in April of 2020. The first prototype was completed in a day where each slot was taken up by a different type of shuriken. However, I decided that instead of having different types of shurikens the player would be given the same shuriken and then have the choice of they wanted to upgrade them. I continued on this concept for the next few days and put the project down to focus on more important tasks. When I returned, I worked on it for a couple of more days and declared it complete except for a lack of an OST which I put off until later. Much later. In fact so much later that I forgot about it until the next year!

     So the tl;dr of why it took so long to develop: I forgot about it.

Picture
Last Update: 01/09/2021

Featured

Ground Up Gourmet
Neon Gunslinger VR
Concept Sync Up

Concept Tilt
Salvage Siege
Android, Google Play and the Google Play logo are trademarks of Google Inc.
© COPYRIGHT 2017-2021. ALL RIGHTS RESERVED.
  • Home
  • Projects
    • Ground Up Gourmet
    • Virtual Reality >
      • Neon Gunslinger VR
      • The Outstanding Contraption
      • Unfair Dodger VR
    • The Concept Series >
      • Concept Fling
      • Concept Sync Up
      • Concept Duo
      • Concept Sync
      • Concept Tilt
      • Concept Core
    • Creator Inspired >
      • Jontra
      • Box-A-Mote
      • Bagel Bash
      • Garbage Bird
    • Jam Projects >
      • Salvage Siege
      • Have You Tried Turning It Off?
    • Miscellaneous >
      • Smash Set Manager
      • Resume Please
      • Mathasaurus
    • Arcade >
      • Recess Rabbit Rumble
      • Unfair Dodger
    • Archive >
      • Robocolypse
      • Aztec Game
      • Coolboarder
      • Bullet Frenzy Offline
  • Learning
    • Intro to Game Programming
    • Game Engines >
      • Godot 2.1
      • Godot 3.0+
    • Interviews
  • About
    • Me
    • FAQ
    • Game Dev Club at SJSU
  • Connect
  • Media
    • Photos
    • Videos
    • Music and OSTs
    • Streaming
    • Blog