Videos
Thank you for showing interest in ANY of the many video projects and channels I work on! Currently I'm managing the Game Dev Club at San Jose State University's Youtube and Twitch channel, as well as running the streams for Super Smash Bros at SJSU (also posted to the Game Dev Club's Youtube and Twitch channels).
Here I'm going to feature videos I have my own Youtube channel, but also anything that I've worked on that are on other channels or platforms.
Here I'm going to feature videos I have my own Youtube channel, but also anything that I've worked on that are on other channels or platforms.
Game Development Club at SJSU
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Originally, I had attended my first Game Dev Club meeting sometime in early 2017 (Spring Semester) and learned that they had a stream on Sundays. I was very interested in attending as I had dabbled with recording videos and streaming prior was interested to see how they were handling everything. Aside a Hauppauge capture card that was nearly out the door, it was a great environment and I had a lot of interest in improving the production value of both the stream and the Youtube channel.
Unofficially at first, I had become the streaming officer taking the lead on the initiative to revitalize the channel for the 2017-2018 academic year. After using some of the club's budget to purchase new equipment, I had reached out to the current Graphic Designer to recreate the existing overlays so that the game could appear in full 1080p as opposed to a restricted box. Disappointingly for me, he was very difficult to reach despite repeated efforts to work with him, so I ended up having to rework existing assets which was a blessing in disguise as it helped me refine and streamline basic graphics creation.
Unofficially at first, I had become the streaming officer taking the lead on the initiative to revitalize the channel for the 2017-2018 academic year. After using some of the club's budget to purchase new equipment, I had reached out to the current Graphic Designer to recreate the existing overlays so that the game could appear in full 1080p as opposed to a restricted box. Disappointingly for me, he was very difficult to reach despite repeated efforts to work with him, so I ended up having to rework existing assets which was a blessing in disguise as it helped me refine and streamline basic graphics creation.
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Stream improvements out of the way, I turned my attention to an almost non-existent presence on Youtube. At first I started by simply uploading the VODs of our streams to the channel to start getting a steady stream of content out. After being elected the official Streaming Officer for the 2018-2019 semester, I began planning a larger overhaul of both the channel and all of Game Dev media platforms (Streaming Officer turned into a Media Officer position since the role of "Social Media Officer" was never taken, I stepped up since there was a lot of overlap).
Over the Summer, I worked on new art assets, reorganized the channels and its playlists, and planned a couple produced series to go out on the channel as well. One of which was "The Story" which is a documentary series meant to highlight the work of the club's more experienced members. The episodes that ended up being completed turned out great, and I really like the progression in terms of video and storytelling quality. Each episode was previewed to the person it was about to ensure that what they wanted out of the video was what I was showing off.
The other idea was brought up at the officer meeting before the semester started, where we would make short animations following a group of students who were working on a game. Unfortunately the artists who had volunteered became unavailable, and the idea had more or less been scrapped. In it's place I decided to start the initiative to get a podcast going on the channel. After the first episode was recorded and posted, I had realized that a previous administration from 3 years ago had attempted to start the same thing but it didn't seem to have gotten far off the ground.
Over the Summer, I worked on new art assets, reorganized the channels and its playlists, and planned a couple produced series to go out on the channel as well. One of which was "The Story" which is a documentary series meant to highlight the work of the club's more experienced members. The episodes that ended up being completed turned out great, and I really like the progression in terms of video and storytelling quality. Each episode was previewed to the person it was about to ensure that what they wanted out of the video was what I was showing off.
The other idea was brought up at the officer meeting before the semester started, where we would make short animations following a group of students who were working on a game. Unfortunately the artists who had volunteered became unavailable, and the idea had more or less been scrapped. In it's place I decided to start the initiative to get a podcast going on the channel. After the first episode was recorded and posted, I had realized that a previous administration from 3 years ago had attempted to start the same thing but it didn't seem to have gotten far off the ground.
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Super Smash Bros at SJSU
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Sometime between 2017 and 2018, I was approached by Michael "Mickey" Morales at a Game Dev Club meeting. He was the current president of the Super Smash Bros Club on campus and expressed interest in having the tournaments he runs streamed as he needed a new setup. Having some very amateur level experience with casting Smash Bros, the means to stream the game, the responsibility of breathing new life into the Game Dev Club's Youtube channel, and a love of the game I agreed.
What shocked me the most about the scene was how truly massive the local scene was. Regular attendees came to the school to compete and despite not being anywhere near the level of play that they were, many expressed genuine gratitude that they were able to watch back their games and learn from their sets. Over the semester, I eventually garnered enough footage to produce montage videos for some of the tournament champions and even became invested enough to focus on creating a much more professional look for the broadcast which I highlight in [STREAMING].
They've been an incredible community to make friends with and hang around, and... while for the most part the videos featured have been edited and more presentable, below is a reaction video that I'm glad I was able to capture: pure excitement and all HYPE (unfortunately there were audio problems, but I tried to fix that).
What shocked me the most about the scene was how truly massive the local scene was. Regular attendees came to the school to compete and despite not being anywhere near the level of play that they were, many expressed genuine gratitude that they were able to watch back their games and learn from their sets. Over the semester, I eventually garnered enough footage to produce montage videos for some of the tournament champions and even became invested enough to focus on creating a much more professional look for the broadcast which I highlight in [STREAMING].
They've been an incredible community to make friends with and hang around, and... while for the most part the videos featured have been edited and more presentable, below is a reaction video that I'm glad I was able to capture: pure excitement and all HYPE (unfortunately there were audio problems, but I tried to fix that).
Production
So far, all of the art assets used in the streams, videos, and thumbnails were all created by me using the program "paint.net." I think it gets a bad reputation, especially whenever I tell people it's what I use, because it's named after the default Microsoft program "Paint." But "paint.net" is vastly superior allowing for the use of layers, gradients, a plethora of tools, and even user created plug-ins due to its open-source nature and large community.
Most of my videos are edited in either Vegas or Movie Maker. [Yes, I mean Windows Movie Maker. It's simplicity is sometimes all that's needed, but as I've become increasingly comfortable using Vegas I started using it much more]. That last chunk in brackets was written about a year after this is, and I have now entirely moved over to Vegas. Having manual control over everything is fantastic and it's served me very well.
Most of my videos are edited in either Vegas or Movie Maker. [Yes, I mean Windows Movie Maker. It's simplicity is sometimes all that's needed, but as I've become increasingly comfortable using Vegas I started using it much more]. That last chunk in brackets was written about a year after this is, and I have now entirely moved over to Vegas. Having manual control over everything is fantastic and it's served me very well.